User Experience Lab

Our User Experience Lab is a state-of-the-art lab equipped with eye-tracking, video recording hardware, and modern usability software.

Our User Experience Lab is a state-of-the-art lab equipped with eye-tracking, video recording hardware, and modern usability software. The lab is a comfortable two-room facility including testing and observation rooms.

The User Experience Lab is equipped with eye-tracking and head-tracking systems including analysis and evaluation components to execute user studies, to measure user specific actions and reactions in their handling with interactive interfaces, and to incorporate spatial movements into the interaction process. Thus, we are able to extend our methodogical set of empirical tests and usability evaluations.

Furthermore, we have portable eye-tracking systems to do user experience and usability tests in the field.

Visualization

At the Interaction Design Lab, we consider visualization as one of our core competences. Our approach to visualization blends scientific information visualization with a unique understanding of form, interaction and usage. We believe that design principles and design thinking should be applied to the development of information and data visualizations.

While visualization has been a scientific discipline for many years, it has just recently emerged as a research field for designers. Visualization allows users to make sense of the invisible – to see, explore and understand complex structures and relationships.

At the Interaction Design Lab, we consider visualization as one of our core competences. Our approach to visualization blends scientific information visualization with a unique understanding of form, interaction and usage. We believe that design principles and design thinking should be applied to the development of information and data visualizations. A creative understanding of typography, color, space, movement and interaction is crucial to an innovative and successful design of a visualization.

Visualization is no longer limited to the page or to the screen. The spatial organization of data and and new interaction paradigms – like multitouch – allow us to explore new forms of visualization.

Instead of using generic visualizations, the visual display of data and information is a design problem that needs to be addressed individually – every visualization needs to be crafted depending on its complexity and its use cases.

Prototyping

Prototyping is an essential part of our development process – no matter if we are working on software interfaces, interactive installations or physical interfaces. Early on in the design process, we build low level prototypes that enable us to test and evaluate the design.

Prototyping is an essential part of our development process – no matter if we are working on software interfaces, interactive installations or physical interfaces. Early on in the design process, we build low level prototypes that enable us to test and evaluate the design. Our prototyping techniques are not limited to a specific technology.

In the design process, we use hardware prototyping technologies like Arduino and physical computing, software technologies like Processing and Flash. But for the first prototypes we usually stick to paper and cardboard. Working like this enables us to pursue an iterative design process. We always find it amazing, how many interaction design problems can already discussed with the use of very simple tools!