Jordi Tost

Research Associate

Jordi Tost is a research associate at the Interaction Design Lab (IDL) of the University of Applied Sciences Potsdam.

Jordi received a bachelor’s degree in Audiovisual Systems Engineering from the Technical University of Catalonia in 2007 and a Master degree in Interface Design from the University of Applied Sciences Potsdam in 2015.

Since 2007 he worked for different technological and design agencies as creative technologist.

Between 2015 and 2017 he joined the DIGENTI project, which combined satellite data, geovisualization, volunteered geographic information (VGI) and innovative interaction methods to support decision-making in disaster management on a multi-touch tabletop.

In 2018 Jordi joined the PROTOTYP project, which investigates from a critical perspective the role of prototypes and design artifacts as communication medium of possible futures.



“Stranger Things – Prototyping Inconvenience”: A Case Study On Critical Design In Design Education

ACM DIS 2020 Workshop – Speculative and Critical Design in Education: Practice and Perspectives


On the relevance of cartography — An interaction design perspective

Proceedings of the International Cartography Conference 2019 (ICC 2019) – Tokyo, JapanPDF


Hazards and accessibility: combining and visualizing threat and open infrastructure data for disaster management

Proceedings of the International Cartography Conference 2017 (ICC 2017) – Washington D.C, USAPDF

Communicating landslide risk by combining hazard and open infrastructure data in interactive visualizations

EGU 2017, European Geosciences Union General Assembly

Visualization and Interaction with Multiple Devices. A Case Study on Reachability of Remote Areas for Emergency Management

i-com, Journal of Interactive Media. Special Issue: Human-Computer Interaction in GeovisualizationPDF


i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection

Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2015)


The Real Augmented Reality: Real-time Game Editor in a Spatial Augmented Environment

Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE 2014)