2020
“Stranger Things – Prototyping Inconvenience”: A Case Study On Critical Design In Design Education
2019
On the relevance of cartography — An interaction design perspective
We see more cartographic products in our digital world than ever before. But what role does cartography play in the modern production of cartographic products? In this position paper, we will argue that the democratization and diffusion of cartographic production has also led to the presumed "fading relevance" of cartography. As an argument against this notion, we highlight starting points for the field of cartography to improve modern cartographic production through its inherent cartographic knowledge.
2017
Hazards and accessibility: combining and visualizing threat and open infrastructure data for disaster management
Communicating landslide risk by combining hazard and open infrastructure data in interactive visualizations
Visualization and Interaction with Multiple Devices. A Case Study on Reachability of Remote Areas for Emergency Management
2015
Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation
A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation
Anforderungsanalyse bei IT-Experten mittels Experience-Sample-Methode.
Visualizing Large Spatial Time Series Data on Mobile Devices: Combining the HeatTile System with a Progressive Loading Approach
Visualising the» Un-seen «: Towards Critical Approaches and Strategies of Inclusion in Digital Cultural Heritage Interfaces
i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection
2014
Heattile, a New Method for Heatmap Implementations for Mobile web-based Cartographic Applications.
A Comparison of Location Search UI Patterns on Mobile Devices.
Too many Markers, revisited. An empirical analysis of web-based methods for overcoming the problem of too many markers in zoomable mapping applications.
Interkulturelle Nutzeranforderungen erheben.
The Micro Smart Grid Tabletop — A real world case study for tangible multitouch technologies for communicating complex concepts
The Real Augmented Reality: Real-time Game Editor in a Spatial Augmented Environment
2013
Interaktive Karten und Geovisualisierungen.
Interfacedesign: Corporate Interaction.
Popper 2.0. Warum unser Wissen fehlbar ist, und wie wir aus Fehlern lernen. Forschendes Lernen als Schlüsselkompetenz für die Wissensarbeit von morgen.
A. Unfolding – A Simple Library for Interactive Maps and Geovisualizations in Processing.
2012
NeuroPad: Use Cases For A Mobile Physiological Interface.
A Real-world Mobile Prototyping Framework for Location-and Context-based Services
2011
Erlebbar machen von Forschung für Studierende an Fachhochschulen.
Green IT mit Smartphones. EcoChallenge – Eine iPhone-App als Begleiter hin zu einem nachhaltigen Lebensstil.
Visualizing Geospatial Co-Authorship Data on a Multitouch Tabletop.
Exploring the Geospatial Network of Scientific Collaboration on a Multitouch Tabletop.
Exploring Faceted Geo-Spatial Data with Tangible Interaction
In this paper we introduce a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. The tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. With the object we aim to reduce the barrier between the physical world and virtual data, and ease the understanding of faceted geo-spatial data
2010
Browsing and correlation of territorial data in tangible maps – a Venice case study.
Venice Unfolding: A Tangible User Interface for Exploring Facetted Data in a Geographical Context.
Browsing and Correlating Architectural and Territorial Data in Tangible Maps
This paper discusses the learning and educational potentialities of the Venice Unfolding prototype, an experimental tabletop application designed to explore and investigate urban and territorial contents and knowledge. The prototype supports and transforms ways of approaching various strategies involved in urban and territorial planning processes. It creates new ways of viewing, understanding and learning about urban and territorial environments and leads to a more efficient examination of their underlying characteristics. In doing so, it fosters greater knowledge generation about their use, evolution and growth. In this paper, the authors describe the prototype’s development, its fundamental concepts and its considerable instructional capabilities that have been piloted with educators and students.
Venice Unfolding: A Tangible User Interface for Exploring Faceted Data in a Geographical Context
We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.