Publications

Research

2015

i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection

TEI '15
Video games are traditionally presented and visualized on a screen (flat, portable, touch sensitive or projected) and are mostly restricted by predefined scenarios and character movements. Although the ways in which we interact with games have improved over recent years, the interaction is still limited to their functions and game presets and still happens inside the screen. In this paper we explore new interaction paradigms using i.Ge4, a video game level editor that allows users to interact with their own environment to create game content with every-day physical objects in real time. At this stage, i.Ge explores new ways to interact with the real world by augmenting it with interactive projections, reducing the gap between the real and the digital world in a spatial augmented reality. We also propose other novel naturalistic approaches to create and interact with digital content that involve embodiment and more use of depth.

POSTING BITS – Exploring new Interaction Paradigms using Sticky Notes, Paper Maps and Sketches

Master Thesis
We are supposed to live in a "digitised world". Why are we then still interacting with digital data on screens, drowning in menus, cryptic graphic user elements or unlearnable gesture sets? This requires much of our attention and this keeps us more separated from our environment instead of helping us to be more aware of it. We need to find ways towards more invisible interfaces, towards a more seamless interaction with them, and definitely, towards interfaces that fit in our world instead of forcing us to enter theirs. »POSTING BITS« approaches this problem and presents the design of a set of interaction paradigms to augment some of the most basic but also versatile every-day practices: the use of sticky notes, paper maps or sketches. The explorations build on two use cases from different contexts. First, an embodied video game level editor, where the game is taken out of the screen and pushed onto a wall, allowing users to create game level content and play with it simultaneously using every-day objects. Second, a system that supports decision-making in disaster management by augmenting the traditional workflow, still based on paper maps and other analog tools, instead of replacing it.

Exploring vibrotactile feedback on the body and foot for the purpose of pedestrian navigation

  • Meier, Anita
  • Matthies, Denys J.C.
  • Urban, Bodo
  • Wettach, Reto
In Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction - iWOAR 2015. p11. ACM.

A brief Survey on Understanding the Interaction between Human and Technology at the Task of Pedestrian Navigation

  • Meier, Anita
  • Matthies, Denys J.C.
  • Heidmann, Frank
In Proceedings of the International Summer School on Visual Computing 2015 - VCSS 2015. p135-140. Fraunhofer Verlag

Anforderungsanalyse bei IT-Experten mittels Experience-Sample-Methode.

In: Endmann, A., Fischer, H. & Krökel, M. (Hrsg.): Mensch und Computer 2015 – Usability Professionals. Berlin: De Gruyter Oldenbourg. pp. 133-143.

Visualizing Large Spatial Time Series Data on Mobile Devices: Combining the HeatTile System with a Progressive Loading Approach

Proceedings of the ICC 2015, Cartography - Maps Connecting the World (Springer)

Visualising the» Un-seen «: Towards Critical Approaches and Strategies of Inclusion in Digital Cultural Heritage Interfaces

in: KuI (Kultur und Informatik) Cross Media. Busch et al. (Hrsg.) Berlin 2015

2014

The Real Augmented Reality: Real-time Game Editor in a Spatial Augmented Environment

ACE '14
Video games are conventionally screen-bound, restricted to predefined character movements and have a limited amount of interaction possibilities depending on the controller and the level architecture. Although the ways in which we can interact with games have improved over recent years, the digital world we are interacting with is still normally confined to the screen and restricted by predefined scenarios. In this paper, we introduce the i.Ge engine, a real-time video game level editor that allows users to interact with their own environment to create game content with real everyday objects, making them part of the level design. Thus, our engine reduces the gap between playing and creating by making both possible at the same time in a spatial augmented reality, thereby introducing new concepts in the field of game interaction and game design.

Heattile, a New Method for Heatmap Implementations for Mobile web-based Cartographic Applications.

In: T. Bandrova et al. (Eds.): Thematic Cartography for the Society, Lecture Notes in Geoinformation and Cartography. International Conference on Cartography and GIS 2014. Berlin: Springer, pp. 33-44.

A Comparison of Location Search UI Patterns on Mobile Devices.

In: Proceedings of the MobileHCI 2014, Sept. 23–26, 2014, Toronto, ON, CA, pp. 465-470.

Too many Markers, revisited. An empirical analysis of web-based methods for overcoming the problem of too many markers in zoomable mapping applications.

In: Computational Science and Its Applications (ICCSA), 2014 14th International Conference on Computational Science and Its Applications, pp. 121-125.

Interkulturelle Nutzeranforderungen erheben.

UP14, Stuttgart. http://dl.mensch-und-computer.de/handle/123456789/3925.

The Micro Smart Grid Tabletop — A real world case study for tangible multitouch technologies for communicating complex concepts

Published in the Workshop Proceedings of the workshop Tactile/Haptic User Interfaces for Tabletops and Tablets (TacTT) 2014 during the ITS conference 2014 in Dresden.

2013

Interaktive Karten und Geovisualisierungen.

In: Weber, W., Burmester, M. & Tille, R. (Eds.): Interaktive Infografiken. Berlin: Springer-Verlag, pp. 39-69.

Interfacedesign: Corporate Interaction.

In: Beyrow, M. et al. (Eds). Corporate Identity und Corporate Design. Das Kompendium. Vol. 2, erweiterte Neuauflage. Ludwigsburg: avedition, pp. 74-91.

Popper 2.0. Warum unser Wissen fehlbar ist, und wie wir aus Fehlern lernen. Forschendes Lernen als Schlüsselkompetenz für die Wissensarbeit von morgen.

In: Ammann, B. et al. (Eds.) InterFlex. Querdenken erwünscht. Potsdam, pp. 43-45.

A. Unfolding – A Simple Library for Interactive Maps and Geovisualizations in Processing.

GeoViz 2013, March 6-8, Hamburg, Germany.

2012

NeuroPad: Use Cases For A Mobile Physiological Interface.

  • Matthies, D.J.C.
  • Antons, J.
  • Heidmann, F.
  • Wettach, R.
  • Schleicher, R.
In: NordiCHI'12: Proceedings of the 7th nordic conference on Human computer interaction. Copenhagen, Denmark, October 14 - 17, 2012. ACM, New York, NY, USA, pp. 795-796.

A Real-world Mobile Prototyping Framework for Location-and Context-based Services

  • Meier, Sebastian
  • Landstorfer, Johannes
  • Werner, Julia
  • Wettach, Reto
  • Knörig, Andre
  • Cohen, Jonathan
  • Sommerwerk, Andreas
Published at the Wireless Communication and Information (WCI) – Berlin, 2012

2011

Exploring Faceted Geo-Spatial Data with Tangible Interaction

GeoViz 2011
In this paper we introduce a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. The tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. With the object we aim to reduce the barrier between the physical world and virtual data, and ease the understanding of faceted geo-spatial data

Erlebbar machen von Forschung für Studierende an Fachhochschulen.

In: Benz, W., Kohler, J., & Landfried, K. (Eds.): Handbuch Qualität in Studium und Lehre. Evaluation nutzen - Akkreditierung sichern - Profil schärfen! Stuttgart: Raabe Fachverlag für Wirtschaftsinformation. Ausgabe Mai 2011 E 3.4 pp. 1-20.

Green IT mit Smartphones. EcoChallenge – Eine iPhone-App als Begleiter hin zu einem nachhaltigen Lebensstil.

In: Ökologisches Wirtschaften, 4.2011, pp. 21-22.

Visualizing Geospatial Co-Authorship Data on a Multitouch Tabletop.

In Proceedings of the 11th International Symposium on Smart Graphics, vol. 6815 of Lecture Notes in Computer Science. Springer, 2011, pp. 134–137.

Exploring the Geospatial Network of Scientific Collaboration on a Multitouch Tabletop.

Demo Abstracts at the Conference on Hypertext and Hypermedia (Hypertext) (2011).

2010

Browsing and Correlating Architectural and Territorial Data in Tangible Maps

  • Massimiliano Condotta
  • Till Nagel
  • Cristina Stefanelli
IxD&A 2010
This paper discusses the learning and educational potentialities of the Venice Unfolding prototype, an experimental tabletop application designed to explore and investigate urban and territorial contents and knowledge. The prototype supports and transforms ways of approaching various strategies involved in urban and territorial planning processes. It creates new ways of viewing, understanding and learning about urban and territorial environments and leads to a more efficient examination of their underlying characteristics. In doing so, it fosters greater knowledge generation about their use, evolution and growth. In this paper, the authors describe the prototype’s development, its fundamental concepts and its considerable instructional capabilities that have been piloted with educators and students.

Venice Unfolding: A Tangible User Interface for Exploring Faceted Data in a Geographical Context

NordiCHI 2010
We introduce Venice Unfolding, a case study on tangible geo-visualization on an interactive tabletop to enable the exploration of architectural projects in Venice. Our tangible user interface consists of a large display showing projects on a map, and a polyhedral object to browse these data interactively by selecting and filtering various metadata facets. In this paper we describe a prototype employing new methods to communicate territorial data in visual and tangible ways. The object reduces the barrier between the physical world and virtual data, and eases the understanding of faceted geographical data, enabling urban planners and citizens alike to participate in the discovery and analysis of information referring to the physical world.

Browsing and Correlation of Territorial Data in Tangible Maps – A Venice Case Study

INPUT 2010

mæve – An interactive Tabletop-Installation

Kultur und Informatik: Interaktive Systeme, 2010

Browsing and correlation of territorial data in tangible maps – a Venice case study.

INPUT 2010, UniBas, Potenza, Italy.

Venice Unfolding: A Tangible User Interface for Exploring Facetted Data in a Geographical Context.

Proceedings: NordiCHI 2010, October 16–20, 2010. pp. 743-746.

Muse: Visualizing the origins and connections of institutions based on co-authorship of publications

Science2.0 for TEL workshop at EC-TEL 2010, Barcelona, Spain

Components of a Science 2.0 Infrastructure. Proceedings of Fifth European Conference on Technology Enhanced Learning; EC-TEL 2010; Barcelona; Spain

  • Ullmann, T.D.
  • Wild, F.
  • Scott, P.
  • Duval, E.
  • Vandeputte
  • B.
  • Parra
  • G.
  • Reinhardt
  • W.
  • Heinze
  • N.
  • Kraker
  • P.
  • Fessl
  • A.
  • Lindstaedt
  • S.
  • Nagel
  • T.
  • Gillet
  • D.

mæve – Eine interaktive Tabletop-Installation

In: Sieck; J. (Hrsg.); Kultur und Informatik: Interaktive Systeme; 2010

2009

mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions

Proceedings of the 13th International Conference on HCI, San Diego, USA

Interaction Design for Situation Awareness. Eyetracking and Heuristics for Control Centers.

In: Proceedings of the Institute of Image Electronics Engineers of Japan. Kyoto 03/09, pp. 17-22.

A Conversational Model to Display User Activity

In proceedings of the BCS conference on Human Computer Interaction – HCI2009 (Cambridge; UK; September 1-6). ACM; New York; NY.

User Activity Display: Competition or Conversation?

In proceedings of Mensch&Computer Conference (Berlin; Germany; September 6-7). German Chapter of the ACM.

2008

Human-Computer Cooperation.

In: Bullinger, H.-P. (Ed.): Technology Guide. Berlin: Springer, pp. 216-221.

Meshed Interaction Design Patterns.

In: Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2008, Amsterdam, pp. 149-156.

MACE: Connecting and Enriching Repositories for Architectural Learning

  • Stefaner
  • M.
  • Spigai
  • V.
  • Vecchia
  • E.D.
  • Condotta
  • M.
  • Ternier
  • S.
  • Wolpers
  • M.
  • Apelt
  • S.
  • Specht
  • M.
  • Nagel
  • T. and Duval
  • E.
In: Browsing Architecture: Metadata and Beyond : International Conference on Online Repositories in Architecture (Venice; Italy 20 -21 Sept. 2008); pp.22-49. Fraunhofer IRB Verlag; Stuttgart

Semiotic based facetted classification to support browsing architectural contents in MACE

  • Spigai
  • V.
  • Condotta
  • M.
  • Dalla Vecchia
  • E.
  • T. Nagel
  • T.
Proceedings of the CIB Information and Knowledge Management in Building conference

Browsing Architecture: Metadata and Beyond

  • Zambelli
  • M.
  • Janowiak
  • A.H.
  • Neuckermans
  • H.
EAAE Transactions on Architectural Education no. 40; Fraunhofer IRB Verlag; Stuttgart.

2007

WebSCORE – Konzeption, Design und Evaluation von Webapplikationen.

In: Beinhauer, W. & Ziegler, J. (Eds.): Interaktion mit komplexen Informationsräumen. München: Oldenbourg, pp. 142-155.

Usability – ein kleines Wort mit großer Bedeutung.

In: Hinz. K. et al. (Eds.): Designmanagement. Berlin: FHTW Berlin

Interfacedesign als Teil der Corporate Identity.

In: Beyrow, M. et al. (Eds). Corporate Identity und Corporate Design. Neues Kompendium. Ludwigsburg: avedition, pp. 108-117.

Enriching E-Learning Contents for Architecture in the MACE Project

  • Apelt
  • S.
  • Prause
  • C.R.
  • Nagel
  • T.
  • Wolpers
  • M.
  • Eisenhauer
  • M.
Proceedings of the Variazioni Workshop held in conjunction with the AXMEDIS conference

2006

Usability von Smart Home User Interfaces – Herausforderungen und Lösungsansätze.

In: i-com, Vol. 5, Heft 1, pp. 24-33.

Mensch-Computer-Kooperation.

In: Bullinger, H.-J. (Ed.): Technologieführer. Berlin. Springer, pp. 144-149.

Intuitive Lösungen für intelligente Häuser.

In: Spath, D. (Ed.): Technologiemanagement in der Praxis. Stuttgart: Fraunhofer IRB Verlag, pp. 123-127.

2005

The ClinicCoach Reference Scenario.

In: Stephanidis, C. (Ed.): Universal Access in Health Telematics. Berlin: Springer, pp. 64-68.

MedicSCORE and the Evaluation of ClinicCoach.

In: Stephanidis, C. (Ed.): Universal Access in Health Telematics. Berlin: Springer, pp. 240-254.

Standards Adherence and Compliance.

In: Stephanidis, C. (Ed.): Universal Access in Health Telematics. Berlin: Springer, pp. 255-270.

Blickeingabe als Alternative zur Steuerung von Multimedia-Systemen im Fahrzeug.

In: Vehicle Interaction Summit II: Interaktive Systeme im Fahrzeug. Institutszentrum Stuttgart der Fraunhofer-Gesellschaft (32 pp.). Stuttgart: Fraunhofer IAO.

2004

Auf dem Leuchttisch.

In: Kommune 21, Heft 01/2004, pp. 14-15.

Ergonomie-Normen und -Spezifikationen für E-Government-An-wendungen.

In: Kommune 21, Heft 02/2004, pp. 16-17.

Vorbild Wirtschaft: Gütesiegel für E-Government-Anwendungen.

In: Kommune 21, Heft 03/2004, pp. 18-19.

Usability von Sprach-Applikationen.

Stuttgart: Fraunhofer IRB Verlag.

2003

Benutzerzentrierte Visualisierung raumbezogener Informationen für ultraportable mobile Systeme.

In: Deutsche Gesellschaft für Kartographie (Ed.): Visualisierung und Erschließung von Geodaten. (= Kartographische Schriften, Bd. 7). Bonn: Kirschbaum Verlag, pp. 388-392.

When a House Controls its Master – Universal Design for Smart Living Environments.

In: Jacko, J. & Stephanidis, C. (Eds.): Proceedings of HCII 2003, 10th International Conference on Human-Computer Interaction, Volume 1, Crete, Greece. Mahwah, N.J.: Lawrence Erlbaum, pp. 1228-1232.

Universal Accessibility for Health Telematics.

In: Stephanidis, C. (Ed.): Universal Access in HCI. Proceedings of HCII 2003, 10th International Conference on Human-Computer Interaction, Volume 4, Crete, Greece. Mahwah, N.J.: Lawrence Erlbaum, pp. 404-408.

WebSCORE expert screening – A low-budget Approach for Evaluating Web applications.

In: Jacko, J. & Stephanidis, C. (Eds.): Proceedings of HCII 2003, 10th International Conference on Human-Computer Interaction, Volume 1, Crete, Greece. Mahwah, N.J.: Lawrence Erlbaum, pp. 838-842.

Interactive Maps on Mobile, Location-based Systems: Design Solutions and Usability Testing.

In: Harris, D. et al. (Eds.): Human-Centred Computing. Proceedings of HCII 2003, 10th International Conference on Human-Computer Interaction, Volume 3, Crete, Greece. Mahwah, N.J.: Lawrence Erlbaum, pp. 1258-1262.

Usability Engineering von Sprach-Applikationen.

In: Machate, J. & Burmester, M. (Eds.): User Interface Tuning – Benutzungsschnittstellen menschlich gestalten. Frankfurt a.M.: Software & Support Verlag, pp. 299-317.

User-centred Design for Interactive Maps on PDAs and Smartphones.

In: International Cartographic Association (Ed.): Proceedings of the 21st International Cartographic Conference 2003, Durban, pp. 1299-1305.

LIVEFUTURA – User-centred Design for Smart Homes.

In: Proceedings of the XVth Triennial Congress of the International Ergonomics Association, Seoul, CD-ROM.

Nutzwert als Prozess.

In: Kommune 21, Heft 9/2003, pp. 12-13.

Nutzerzentrierte Visualisierung raumbezogener Informationen.

In: Kartographische Nachrichten. Fachzeitschrift für Geoinformation und Visualisierung, Heft 6/03, pp. 257-258.

Gradmesser Gruppe: Anforderungen für erfolgreiche eGovernment-Applikationen professionell erheben.

In: Kommune 21, Heft 12/2003, pp. 18-19.

2002

Usability Engineering für web-basierte Applikationen.

In: it+ti Informationstechnik und Technische Informatik 44, Heft 1, pp. 5-13.

Eye-Tracking.

In: i-com Zeitschrift für interaktive und kooperative Medien, Heft 1, pp. 54-55.

Implementation of an Intranet for Internal Communication Purposes.

In: Proceedings of the 6th international Conference on Work with Display Units 2002. Berlin: ERGONOMIC, pp. 181-182.

WebSCORE – A structured Method for Evaluating Web Applications.

In: Proceedings of the 6th international Conference on Work with Display Units 2002. Berlin: ERGONOMIC, pp. 450-451.

Web Usability – Kann Standardisierung helfen?

In: i-com Zeitschrift für interaktive und kooperative Medien, Heft 2, pp. 42-43.

User Requirement Analysis and Interface Conception for a Mobile, Location-based Fair Guide.

In: Paternò, F. (Ed.): Human-Computer Interaction with mobile devices. Proceedings of the 4th International Symposium Mobile HCI Berlin. Heidelberg: Springer, pp. 388-392.

Usability Engineering für multimodale Interaktionsformen.

In: i-com Zeitschrift für interaktive und kooperative Medien, Heft 3, pp. 51-55.

2001

Web Usability.

In: i-com Zeitschrift für interaktive und kooperative Medien, Heft 0, pp. 50-51.

Adaptierbarkeit.

In: Lexikon der Kartographie und Geomatik. Bd. 1 bis 2. Heidelberg: Spektrum Akademischer Verlag, pp. 6-7. Insgesamt 80 Stichworttexte und Essays, u.a. zu den Themen: Ergonomie, Hypermediale Lernumgebung, Interaktivität, Lernen, Mensch-Maschine-Kommunikation, Usability Engineering.

Simulating Recognition Errors in Speech User Interface Prototyping.

In: Smith, M.J. et al. (Eds.): Usability Evaluation and Interface Design. Proceedings of HCI International 2001, Vol. 1. Mahwah, N.J.: Lawrence Erlbaum, pp. 233-237.

2000

Aufmerksamkeit.

In: Lexikon der Geowissenschaften. Bd. 1 bis 6. Heidelberg: Spektrum Akademischer Verlag, p. 158. Insgesamt 40 Stichworttexte und Essays, u.a. zu den Themen: Gedächtnis, Blickbewegungsregistrierung, Lehr- und Lernmedien, Wahrnehmung etc.

1999

Aufgaben- und nutzerorientierte Unterstützung kartographischer Kommunikationsprozesse durch Arbeitsgraphik. Konzeptionen, Modellbildung und experimentelle Untersuchungen.

(Forschen und Wissen, Unterreihe Informatik), Herdecke: GCA-Verlag.

Kartographische Bildschirmkommunikation. Forschungsbericht.

(Beiträge zur kartographischen Informationsverarbeitung, Bd. 13), Trier.

1997

Modelling Graphic Presentation Forms to Support Cognitive Operations in Screen Maps.

In: Ottoson, L. (Ed.): Proceedings of the 18th International Cartographic Conference 97 Stockholm, Gävle, pp. 1452-1461.

Kartographische Bildschirmkommunikation. Methodische Ansätze zur empirischen Untersuchung raumbezogener Informationsprozesse.

In: Baumhauer, R. (Ed.): Aktuelle Forschungen aus dem FB VI. (= Trierer Geographische Studien, H. 16), Trier, pp. 267-284.

Empirische Untersuchungen zum Einsatz von Ar-beitsgraphik in kartographischen Informationssystemen.

In: Deutsche Gesellschaft für Kartographie (Ed.): GIS und Kartographie im multimedialen Umfeld. (= Kartographische Schriften, Bd. 2), Bonn: Kirschbaum Verlag, pp. 99-106.

1996

In: Schweizerische Gesellschaft für Kartographie (Ed.): Kartographie im Umbruch – neue Herausforderungen, neue Technologien. Beiträge zum Kartographiekongress Interlaken 96, Bern, pp. 133-155.

Modellierung graphischer Präsentationsformen zur Unterstützung kognitiver Operationen in Bildschirmkarten.

In: Dollinger, F. & Strobel, J. (Eds.): Angewandte Geographische Informationsverarbeitung VIII. (= Salzburger Geographische Materialien, H. 24), Salzburg, pp. 166-172.